Catloaf 2600
Synopsis
Navigate your way out of a dangerous maze plagued with traps, hazards, and other obstacles. Search for keys to unlock doors, and solve a number of puzzles to get past barriers. Once you finish, you can play again to search for the 3 secret "special" items hidden within and behind walls.
Controls
- Move Around (Arrow Keys or I,J,K,L)
- View Inventory (SPACE or TAB)
- View Help (H)
- Quit Game (ESC or Q)…
Status | Released |
Platforms | HTML5 |
Author | Delta Code |
Genre | Adventure, Puzzle |
Made with | Audacity, ChipTone |
Tags | ascii, Cats, Cute, Dungeon Crawler, maze, minigames, one-hit-kill, Retro, Sokoban |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Smartphone |
Accessibility | Color-blind friendly, High-contrast |
Links | Blog, Homepage, YouTube |
Comments
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play-game button doesn't work: web-console gives
ReferenceError: event is not defined main.js:1616:9
Thank you. I just uploaded a fix. Is it working now?
Yes.
But it's hard to see if a tile at the edge of a room connects to a neighboring room or not.
I don't understand. Empty tiles on the edge should connect to a neighboring room. Does it appear to be cut off by the window size? Each tile should be the same visible size (5x5).
Some of the empty tiles on the visible edges 'connect' to filled/blocked tiles in the neighboring room. (perhaps there should be another outer layer that is completely cut off by the window, but the visible tiles (8X5) appear to be fully intact)
Thanks for the feedback. I assume you are talking about the room above the first lightswitch/dark room? I've been thinking about a solution to this for the sequel but haven't found something that works well, as of yet.